This is g++int.info, produced by makeinfo version 4.0 from gxxint.texi.

INFO-DIR-SECTION Programming
START-INFO-DIR-ENTRY
* G++ internals: (g++int).     G++ Internals.
END-INFO-DIR-ENTRY


File: g++int.info,  Node: Top,  Next: Limitations of g++,  Prev: (dir),  Up: (dir)

Internal Architecture of the Compiler
*************************************

   This is meant to describe the C++ front-end for gcc in detail.
Questions and comments to Jason Merrill <jason@redhat.com> and Mark
Mitchell <mark@codesourcery.com>.

* Menu:

* Limitations of g++::
* Routines::
* Implementation Specifics::
* Glossary::
* Macros::
* Typical Behavior::
* Coding Conventions::
* Templates::
* Access Control::
* Error Reporting::
* Parser::
* Exception Handling::
* Free Store::
* Mangling::  Function name mangling for C++ and Java
* Concept Index::


File: g++int.info,  Node: Limitations of g++,  Next: Routines,  Prev: Top,  Up: Top

Limitations of g++
==================

   * Limitations on input source code: 240 nesting levels with the
     parser stacksize (YYSTACKSIZE) set to 500 (the default), and
     requires around 16.4k swap space per nesting level.  The parser
     needs about 2.09 * number of nesting levels worth of stackspace.

   * I suspect there are other uses of pushdecl_class_level that do not
     call set_identifier_type_value in tandem with the call to
     pushdecl_class_level.  It would seem to be an omission.



File: g++int.info,  Node: Routines,  Next: Implementation Specifics,  Prev: Limitations of g++,  Up: Top

Routines
========

   This section describes some of the routines used in the C++
front-end.

   `build_vtable' and `prepare_fresh_vtable' is used only within the
`cp-class.c' file, and only in `finish_struct' and
`modify_vtable_entries'.

   `build_vtable', `prepare_fresh_vtable', and `finish_struct' are the
only routines that set `DECL_VPARENT'.

   `finish_struct' can steal the virtual function table from parents,
this prohibits related_vslot from working.  When finish_struct steals,
we know that

     get_binfo (DECL_FIELD_CONTEXT (CLASSTYPE_VFIELD (t)), t, 0)

will get the related binfo.

   `layout_basetypes' does something with the VIRTUALS.

   Supposedly (according to Tiemann) most of the breadth first searching
done, like in `get_base_distance' and in `get_binfo' was not because of
any design decision.  I have since found out the at least one part of
the compiler needs the notion of depth first binfo searching, I am
going to try and convert the whole thing, it should just work.  The
term left-most refers to the depth first left-most node.  It uses
`MAIN_VARIANT == type' as the condition to get left-most, because the
things that have `BINFO_OFFSET's of zero are shared and will have
themselves as their own `MAIN_VARIANT's.  The non-shared right ones,
are copies of the left-most one, hence if it is its own `MAIN_VARIANT',
we know it IS a left-most one, if it is not, it is a non-left-most one.

   `get_base_distance''s path and distance matters in its use in:

   * `prepare_fresh_vtable' (the code is probably wrong)

   * `init_vfields' Depends upon distance probably in a safe way,
     build_offset_ref might use partial paths to do further lookups,
     hack_identifier is probably not properly checking access.

   * `get_first_matching_virtual' probably should check for
     `get_base_distance' returning -2.

   * `resolve_offset_ref' should be called in a more deterministic
     manner.  Right now, it is called in some random contexts, like for
     arguments at `build_method_call' time, `default_conversion' time,
     `convert_arguments' time, `build_unary_op' time, `build_c_cast'
     time, `build_modify_expr' time, `convert_for_assignment' time, and
     `convert_for_initialization' time.

     But, there are still more contexts it needs to be called in, one
     was the ever simple:

          if (obj.*pmi != 7)
             ...

     Seems that the problems were due to the fact that `TREE_TYPE' of
     the `OFFSET_REF' was not a `OFFSET_TYPE', but rather the type of
     the referent (like `INTEGER_TYPE').  This problem was fixed by
     changing `default_conversion' to check `TREE_CODE (x)', instead of
     only checking `TREE_CODE (TREE_TYPE (x))' to see if it was
     `OFFSET_TYPE'.



File: g++int.info,  Node: Implementation Specifics,  Next: Glossary,  Prev: Routines,  Up: Top

Implementation Specifics
========================

   * Explicit Initialization

     The global list `current_member_init_list' contains the list of
     mem-initializers specified in a constructor declaration.  For
     example:

          foo::foo() : a(1), b(2) {}

     will initialize `a' with 1 and `b' with 2.  `expand_member_init'
     places each initialization (a with 1) on the global list.  Then,
     when the fndecl is being processed, `emit_base_init' runs down the
     list, initializing them.  It used to be the case that g++ first
     ran down `current_member_init_list', then ran down the list of
     members initializing the ones that weren't explicitly initialized.
     Things were rewritten to perform the initializations in order of
     declaration in the class.  So, for the above example, `a' and `b'
     will be initialized in the order that they were declared:

          class foo { public: int b; int a; foo (); };

     Thus, `b' will be initialized with 2 first, then `a' will be
     initialized with 1, regardless of how they're listed in the
     mem-initializer.

   * The Explicit Keyword

     The use of `explicit' on a constructor is used by `grokdeclarator'
     to set the field `DECL_NONCONVERTING_P'.  That value is used by
     `build_method_call' and `build_user_type_conversion_1' to decide
     if a particular constructor should be used as a candidate for
     conversions.



File: g++int.info,  Node: Glossary,  Next: Macros,  Prev: Implementation Specifics,  Up: Top

Glossary
========

binfo
     The main data structure in the compiler used to represent the
     inheritance relationships between classes.  The data in the binfo
     can be accessed by the BINFO_ accessor macros.

vtable
virtual function table
     The virtual function table holds information used in virtual
     function dispatching.  In the compiler, they are usually referred
     to as vtables, or vtbls.  The first index is not used in the
     normal way, I believe it is probably used for the virtual
     destructor.

vfield
     vfields can be thought of as the base information needed to build
     vtables.  For every vtable that exists for a class, there is a
     vfield.  See also vtable and virtual function table pointer.  When
     a type is used as a base class to another type, the virtual
     function table for the derived class can be based upon the vtable
     for the base class, just extended to include the additional
     virtual methods declared in the derived class.  The virtual
     function table from a virtual base class is never reused in a
     derived class.  `is_normal' depends upon this.

virtual function table pointer
     These are `FIELD_DECL's that are pointer types that point to
     vtables.  See also vtable and vfield.


File: g++int.info,  Node: Macros,  Next: Typical Behavior,  Prev: Glossary,  Up: Top

Macros
======

   This section describes some of the macros used on trees.  The list
should be alphabetical.  Eventually all macros should be documented
here.

`BINFO_BASETYPES'
     A vector of additional binfos for the types inherited by this
     basetype.  The binfos are fully unshared (except for virtual
     bases, in which case the binfo structure is shared).

     If this basetype describes type D as inherited in C,    and if the
     basetypes of D are E anf F,    then this vector contains binfos
     for inheritance of E and F by C.

     Has values of:

     	TREE_VECs

`BINFO_INHERITANCE_CHAIN'
     Temporarily used to represent specific inheritances.  It usually
     points to the binfo associated with the lesser derived type, but
     it can be reversed by reverse_path.  For example:

          	Z ZbY	least derived
          	|
          	Y YbX
          	|
          	X Xb	most derived
          
          TYPE_BINFO (X) == Xb
          BINFO_INHERITANCE_CHAIN (Xb) == YbX
          BINFO_INHERITANCE_CHAIN (Yb) == ZbY
          BINFO_INHERITANCE_CHAIN (Zb) == 0

     Not sure is the above is really true, get_base_distance has is
     point towards the most derived type, opposite from above.

     Set by build_vbase_path, recursive_bounded_basetype_p,
     get_base_distance, lookup_field, lookup_fnfields, and reverse_path.

     What things can this be used on:

     	TREE_VECs that are binfos

`BINFO_OFFSET'
     The offset where this basetype appears in its containing type.
     BINFO_OFFSET slot holds the offset (in bytes) from the base of the
     complete object to the base of the part of the object that is
     allocated on behalf of this `type'.  This is always 0 except when
     there is multiple inheritance.

     Used on TREE_VEC_ELTs of the binfos BINFO_BASETYPES (...) for
     example.

`BINFO_VIRTUALS'
     A unique list of functions for the virtual function table.  See
     also TYPE_BINFO_VIRTUALS.

     What things can this be used on:

     	TREE_VECs that are binfos

`BINFO_VTABLE'
     Used to find the VAR_DECL that is the virtual function table
     associated with this binfo.  See also TYPE_BINFO_VTABLE.  To get
     the virtual function table pointer, see CLASSTYPE_VFIELD.

     What things can this be used on:

     	TREE_VECs that are binfos

     Has values of:

     	VAR_DECLs that are virtual function tables

`BLOCK_SUPERCONTEXT'
     In the outermost scope of each function, it points to the
     FUNCTION_DECL node.  It aids in better DWARF support of inline
     functions.

`CLASSTYPE_TAGS'
     CLASSTYPE_TAGS is a linked (via TREE_CHAIN) list of member classes
     of a class. TREE_PURPOSE is the name, TREE_VALUE is the type
     (pushclass scans these and calls pushtag on them.)

     finish_struct scans these to produce TYPE_DECLs to add to the
     TYPE_FIELDS of the type.

     It is expected that name found in the TREE_PURPOSE slot is unique,
     resolve_scope_to_name is one such place that depends upon this
     uniqueness.

`CLASSTYPE_METHOD_VEC'
     The following is true after finish_struct has been called (on the
     class?) but not before.  Before finish_struct is called, things are
     different to some extent.  Contains a TREE_VEC of methods of the
     class.  The TREE_VEC_LENGTH is the number of differently named
     methods plus one for the 0th entry.  The 0th entry is always
     allocated, and reserved for ctors and dtors.  If there are none,
     TREE_VEC_ELT(N,0) == NULL_TREE.  Each entry of the TREE_VEC is a
     FUNCTION_DECL.  For each FUNCTION_DECL, there is a DECL_CHAIN
     slot.  If the FUNCTION_DECL is the last one with a given name, the
     DECL_CHAIN slot is NULL_TREE.  Otherwise it is the next method
     that has the same name (but a different signature).  It would seem
     that it is not true that because the DECL_CHAIN slot is used in
     this way, we cannot call pushdecl to put the method in the global
     scope (cause that would overwrite the TREE_CHAIN slot), because
     they use different _CHAINs.  finish_struct_methods setups up one
     version of the TREE_CHAIN slots on the FUNCTION_DECLs.

     friends are kept in TREE_LISTs, so that there's no need to use
     their TREE_CHAIN slot for anything.

     Has values of:

     	TREE_VECs

`CLASSTYPE_VFIELD'
     Seems to be in the process of being renamed TYPE_VFIELD.  Use on
     types to get the main virtual function table pointer.  To get the
     virtual function table use BINFO_VTABLE (TYPE_BINFO ()).

     Has values of:

     	FIELD_DECLs that are virtual function table pointers

     What things can this be used on:

     	RECORD_TYPEs

`DECL_CLASS_CONTEXT'
     Identifies the context that the _DECL was found in.  For virtual
     function tables, it points to the type associated with the virtual
     function table.  See also DECL_CONTEXT, DECL_FIELD_CONTEXT and
     DECL_FCONTEXT.

     The difference between this and DECL_CONTEXT, is that for virtuals
     functions like:

          struct A
          {
            virtual int f ();
          };
          
          struct B : A
          {
            int f ();
          };
          
          DECL_CONTEXT (A::f) == A
          DECL_CLASS_CONTEXT (A::f) == A
          
          DECL_CONTEXT (B::f) == A
          DECL_CLASS_CONTEXT (B::f) == B

     Has values of:

     	RECORD_TYPEs, or UNION_TYPEs

     What things can this be used on:

     	TYPE_DECLs, _DECLs

`DECL_CONTEXT'
     Identifies the context that the _DECL was found in.  Can be used on
     virtual function tables to find the type associated with the
     virtual function table, but since they are FIELD_DECLs,
     DECL_FIELD_CONTEXT is a better access method.  Internally the same
     as DECL_FIELD_CONTEXT, so don't us both.  See also
     DECL_FIELD_CONTEXT, DECL_FCONTEXT and DECL_CLASS_CONTEXT.

     Has values of:

     	RECORD_TYPEs

     What things can this be used on:

          VAR_DECLs that are virtual function tables
          _DECLs

`DECL_FIELD_CONTEXT'
     Identifies the context that the FIELD_DECL was found in.
     Internally the same as DECL_CONTEXT, so don't us both.  See also
     DECL_CONTEXT, DECL_FCONTEXT and DECL_CLASS_CONTEXT.

     Has values of:

     	RECORD_TYPEs

     What things can this be used on:

          FIELD_DECLs that are virtual function pointers
          FIELD_DECLs

`DECL_NAME'
     Has values of:

          0 for things that don't have names
          IDENTIFIER_NODEs for TYPE_DECLs

`DECL_IGNORED_P'
     A bit that can be set to inform the debug information output
     routines in the back-end that a certain _DECL node should be
     totally ignored.

     Used in cases where it is known that the debugging information
     will be output in another file, or where a sub-type is known not
     to be needed because the enclosing type is not needed.

     A compiler constructed virtual destructor in derived classes that
     do not define an explicit destructor that was defined explicit in
     a base class has this bit set as well.  Also used on __FUNCTION__
     and __PRETTY_FUNCTION__ to mark they are "compiler generated."
     c-decl and c-lex.c both want DECL_IGNORED_P set for "internally
     generated vars," and "user-invisible variable."

     Functions built by the C++ front-end such as default destructors,
     virtual destructors and default constructors want to be marked that
     they are compiler generated, but unsure why.

     Currently, it is used in an absolute way in the C++ front-end, as
     an optimization, to tell the debug information output routines to
     not generate debugging information that will be output by another
     separately compiled file.

`DECL_VIRTUAL_P'
     A flag used on FIELD_DECLs and VAR_DECLs.  (Documentation in
     tree.h is wrong.)  Used in VAR_DECLs to indicate that the variable
     is a vtable.  It is also used in FIELD_DECLs for vtable pointers.

     What things can this be used on:

     	FIELD_DECLs and VAR_DECLs

`DECL_VPARENT'
     Used to point to the parent type of the vtable if there is one,
     else it is just the type associated with the vtable.  Because of
     the sharing of virtual function tables that goes on, this slot is
     not very useful, and is in fact, not used in the compiler at all.
     It can be removed.

     What things can this be used on:

     	VAR_DECLs that are virtual function tables

     Has values of:

     	RECORD_TYPEs maybe UNION_TYPEs

`DECL_FCONTEXT'
     Used to find the first baseclass in which this FIELD_DECL is
     defined.  See also DECL_CONTEXT, DECL_FIELD_CONTEXT and
     DECL_CLASS_CONTEXT.

     How it is used:

     	Used when writing out debugging information about vfield and 	vbase
     decls.

     What things can this be used on:

     	FIELD_DECLs that are virtual function pointers 	FIELD_DECLs

`DECL_REFERENCE_SLOT'
     Used to hold the initialize for the reference.

     What things can this be used on:

     	PARM_DECLs and VAR_DECLs that have a reference type

`DECL_VINDEX'
     Used for FUNCTION_DECLs in two different ways.  Before the
     structure containing the FUNCTION_DECL is laid out, DECL_VINDEX
     may point to a FUNCTION_DECL in a base class which is the
     FUNCTION_DECL which this FUNCTION_DECL will replace as a virtual
     function.  When the class is laid out, this pointer is changed to
     an INTEGER_CST node which is suitable to find an index into the
     virtual function table.  See get_vtable_entry as to how one can
     find the right index into the virtual function table.  The first
     index 0, of a virtual function table it not used in the normal
     way, so the first real index is 1.

     DECL_VINDEX may be a TREE_LIST, that would seem to be a list of
     overridden FUNCTION_DECLs.  add_virtual_function has code to deal
     with this when it uses the variable base_fndecl_list, but it would
     seem that somehow, it is possible for the TREE_LIST to pursist
     until method_call, and it should not.

     What things can this be used on:

     	FUNCTION_DECLs

`DECL_SOURCE_FILE'
     Identifies what source file a particular declaration was found in.

     Has values of:

     	"<built-in>" on TYPE_DECLs to mean the typedef is built in

`DECL_SOURCE_LINE'
     Identifies what source line number in the source file the
     declaration was found at.

     Has values of:

          0 for an undefined label
          
          0 for TYPE_DECLs that are internally generated
          
          0 for FUNCTION_DECLs for functions generated by the compiler
          	(not yet, but should be)
          
          0 for ``magic'' arguments to functions, that the user has no
          	control over

`TREE_USED'
     Has values of:

     	0 for unused labels

`TREE_ADDRESSABLE'
     A flag that is set for any type that has a constructor.

`TREE_COMPLEXITY'
     They seem a kludge way to track recursion, poping, and pushing.
     They only appear in cp-decl.c and cp-decl2.c, so the are a good
     candidate for proper fixing, and removal.

`TREE_HAS_CONSTRUCTOR'
     A flag to indicate when a CALL_EXPR represents a call to a
     constructor.  If set, we know that the type of the object, is the
     complete type of the object, and that the value returned is
     nonnull.  When used in this fashion, it is an optimization.  Can
     also be used on SAVE_EXPRs to indicate when they are of fixed type
     and nonnull.  Can also be used on INDIRECT_EXPRs on CALL_EXPRs
     that represent a call to a constructor.

`TREE_PRIVATE'
     Set for FIELD_DECLs by finish_struct.  But not uniformly set.

     The following routines do something with PRIVATE access:
     build_method_call, alter_access, finish_struct_methods,
     finish_struct, convert_to_aggr, CWriteLanguageDecl,
     CWriteLanguageType, CWriteUseObject, compute_access, lookup_field,
     dfs_pushdecl, GNU_xref_member, dbxout_type_fields,
     dbxout_type_method_1

`TREE_PROTECTED'
     The following routines do something with PROTECTED access:
     build_method_call, alter_access, finish_struct, convert_to_aggr,
     CWriteLanguageDecl, CWriteLanguageType, CWriteUseObject,
     compute_access, lookup_field, GNU_xref_member, dbxout_type_fields,
     dbxout_type_method_1

`TYPE_BINFO'
     Used to get the binfo for the type.

     Has values of:

     	TREE_VECs that are binfos

     What things can this be used on:

     	RECORD_TYPEs

`TYPE_BINFO_BASETYPES'
     See also BINFO_BASETYPES.

`TYPE_BINFO_VIRTUALS'
     A unique list of functions for the virtual function table.  See
     also BINFO_VIRTUALS.

     What things can this be used on:

     	RECORD_TYPEs

`TYPE_BINFO_VTABLE'
     Points to the virtual function table associated with the given
     type.  See also BINFO_VTABLE.

     What things can this be used on:

     	RECORD_TYPEs

     Has values of:

     	VAR_DECLs that are virtual function tables

`TYPE_NAME'
     Names the type.

     Has values of:

          0 for things that don't have names.
          should be IDENTIFIER_NODE for RECORD_TYPEs UNION_TYPEs and
                  ENUM_TYPEs.
          TYPE_DECL for RECORD_TYPEs, UNION_TYPEs and ENUM_TYPEs, but
                  shouldn't be.
          TYPE_DECL for typedefs, unsure why.

     What things can one use this on:

          TYPE_DECLs
          RECORD_TYPEs
          UNION_TYPEs
          ENUM_TYPEs

     History:

     	It currently points to the TYPE_DECL for RECORD_TYPEs,
     UNION_TYPEs and ENUM_TYPEs, but it should be history soon.

`TYPE_METHODS'
     Synonym for `CLASSTYPE_METHOD_VEC'.  Chained together with
     `TREE_CHAIN'.  `dbxout.c' uses this to get at the methods of a
     class.

`TYPE_DECL'
     Used to represent typedefs, and used to represent bindings layers.

     Components:

     	DECL_NAME is the name of the typedef.  For example, foo would 	be
     found in the DECL_NAME slot when `typedef int foo;' is
     seen.

     	DECL_SOURCE_LINE identifies what source line number in the 	source
     file the declaration was found at.  A value of 0 	indicates that
     this TYPE_DECL is just an internal binding layer 	marker, and does
     not correspond to a user supplied typedef.

     	DECL_SOURCE_FILE

`TYPE_FIELDS'
     A linked list (via `TREE_CHAIN') of member types of a class.  The
     list can contain `TYPE_DECL's, but there can also be other things
     in the list apparently.  See also `CLASSTYPE_TAGS'.

`TYPE_VIRTUAL_P'
     A flag used on a `FIELD_DECL' or a `VAR_DECL', indicates it is a
     virtual function table or a pointer to one.  When used on a
     `FUNCTION_DECL', indicates that it is a virtual function.  When
     used on an `IDENTIFIER_NODE', indicates that a function with this
     same name exists and has been declared virtual.

     When used on types, it indicates that the type has virtual
     functions, or is derived from one that does.

     Not sure if the above about virtual function tables is still true.
     See also info on `DECL_VIRTUAL_P'.

     What things can this be used on:

     	FIELD_DECLs, VAR_DECLs, FUNCTION_DECLs, IDENTIFIER_NODEs

`VF_BASETYPE_VALUE'
     Get the associated type from the binfo that caused the given
     vfield to exist.  This is the least derived class (the most parent
     class) that needed a virtual function table.  It is probably the
     case that all uses of this field are misguided, but they need to
     be examined on a case-by-case basis.  See history for more
     information on why the previous statement was made.

     Set at `finish_base_struct' time.

     What things can this be used on:

     	TREE_LISTs that are vfields

     History:

     	This field was used to determine if a virtual function table's
     slot should be filled in with a certain virtual function, by
     checking to see if the type returned by VF_BASETYPE_VALUE was a
     parent of the context in which the old virtual function existed.
     This incorrectly assumes that a given type _could_ not appear as 	a
     parent twice in a given inheritance lattice.  For single
     inheritance, this would in fact work, because a type could not
     possibly appear more than once in an inheritance lattice, but 	with
     multiple inheritance, a type can appear more than once.

`VF_BINFO_VALUE'
     Identifies the binfo that caused this vfield to exist.  If this
     vfield is from the first direct base class that has a virtual
     function table, then VF_BINFO_VALUE is NULL_TREE, otherwise it
     will be the binfo of the direct base where the vfield came from.
     Can use `TREE_VIA_VIRTUAL' on result to find out if it is a
     virtual base class.  Related to the binfo found by

          get_binfo (VF_BASETYPE_VALUE (vfield), t, 0)

     where `t' is the type that has the given vfield.

          get_binfo (VF_BASETYPE_VALUE (vfield), t, 0)

     will return the binfo for the given vfield.

     May or may not be set at `modify_vtable_entries' time.  Set at
     `finish_base_struct' time.

     What things can this be used on:

     	TREE_LISTs that are vfields

`VF_DERIVED_VALUE'
     Identifies the type of the most derived class of the vfield,
     excluding the class this vfield is for.

     Set at `finish_base_struct' time.

     What things can this be used on:

     	TREE_LISTs that are vfields

`VF_NORMAL_VALUE'
     Identifies the type of the most derived class of the vfield,
     including the class this vfield is for.

     Set at `finish_base_struct' time.

     What things can this be used on:

     	TREE_LISTs that are vfields

`WRITABLE_VTABLES'
     This is a option that can be defined when building the compiler,
     that will cause the compiler to output vtables into the data
     segment so that the vtables maybe written.  This is undefined by
     default, because normally the vtables should be unwritable.
     People that implement object I/O facilities may, or people that
     want to change the dynamic type of objects may want to have the
     vtables writable.  Another way of achieving this would be to make
     a copy of the vtable into writable memory, but the drawback there
     is that that method only changes the type for one object.


File: g++int.info,  Node: Typical Behavior,  Next: Coding Conventions,  Prev: Macros,  Up: Top

Typical Behavior
================

   Whenever seemingly normal code fails with errors like `syntax error
at `\{'', it's highly likely that grokdeclarator is returning a
NULL_TREE for whatever reason.


File: g++int.info,  Node: Coding Conventions,  Next: Templates,  Prev: Typical Behavior,  Up: Top

Coding Conventions
==================

   It should never be that case that trees are modified in-place by the
back-end, _unless_ it is guaranteed that the semantics are the same no
matter how shared the tree structure is.  `fold-const.c' still has some
cases where this is not true, but rms hypothesizes that this will never
be a problem.


File: g++int.info,  Node: Templates,  Next: Access Control,  Prev: Coding Conventions,  Up: Top

Templates
=========

   A template is represented by a `TEMPLATE_DECL'.  The specific fields
used are:

`DECL_TEMPLATE_RESULT'
     The generic decl on which instantiations are based.  This looks
     just like any other decl.

`DECL_TEMPLATE_PARMS'
     The parameters to this template.

   The generic decl is parsed as much like any other decl as possible,
given the parameterization.  The template decl is not built up until the
generic decl has been completed.  For template classes, a template decl
is generated for each member function and static data member, as well.

   Template members of template classes are represented by a
TEMPLATE_DECL for the class' parameters around another TEMPLATE_DECL
for the member's parameters.

   All declarations that are instantiations or specializations of
templates refer to their template and parameters through
DECL_TEMPLATE_INFO.

   How should I handle parsing member functions with the proper param
decls?  Set them up again or try to use the same ones?  Currently we do
the former.  We can probably do this without any extra machinery in
store_pending_inline, by deducing the parameters from the decl in
do_pending_inlines.  PRE_PARSED_TEMPLATE_DECL?

   If a base is a parm, we can't check anything about it.  If a base is
not a parm, we need to check it for name binding.  Do
finish_base_struct if no bases are parameterized (only if none,
including indirect, are parms).  Nah, don't bother trying to do any of
this until instantiation - we only need to do name binding in advance.

   Always set up method vec and fields, inc. synthesized methods.
Really?  We can't know the types of the copy folks, or whether we need a
destructor, or can have a default ctor, until we know our bases and
fields.  Otherwise, we can assume and fix ourselves later.  Hopefully.


File: g++int.info,  Node: Access Control,  Next: Error Reporting,  Prev: Templates,  Up: Top

Access Control
==============

   The function compute_access returns one of three values:

`access_public'
     means that the field can be accessed by the current lexical scope.

`access_protected'
     means that the field cannot be accessed by the current lexical
     scope because it is protected.

`access_private'
     means that the field cannot be accessed by the current lexical
     scope because it is private.

   DECL_ACCESS is used for access declarations; alter_access creates a
list of types and accesses for a given decl.

   Formerly, DECL_{PUBLIC,PROTECTED,PRIVATE} corresponded to the return
codes of compute_access and were used as a cache for compute_access.
Now they are not used at all.

   TREE_PROTECTED and TREE_PRIVATE are used to record the access levels
granted by the containing class.  BEWARE: TREE_PUBLIC means something
completely unrelated to access control!


File: g++int.info,  Node: Error Reporting,  Next: Parser,  Prev: Access Control,  Up: Top

Error Reporting
===============

   The C++ front-end uses a call-back mechanism to allow functions to
print out reasonable strings for types and functions without putting
extra logic in the functions where errors are found.  The interface is
through the `cp_error' function (or `cp_warning', etc.).  The syntax is
exactly like that of `error', except that a few more conversions are
supported:

   * %C indicates a value of `enum tree_code'.

   * %D indicates a *_DECL node.

   * %E indicates a *_EXPR node.

   * %L indicates a value of `enum languages'.

   * %P indicates the name of a parameter (i.e. "this", "1", "2", ...)

   * %T indicates a *_TYPE node.

   * %O indicates the name of an operator (MODIFY_EXPR -> "operator =").


   There is some overlap between these; for instance, any of the node
options can be used for printing an identifier (though only `%D' tries
to decipher function names).

   For a more verbose message (`class foo' as opposed to just `foo',
including the return type for functions), use `%#c'.  To have the line
number on the error message indicate the line of the DECL, use
`cp_error_at' and its ilk; to indicate which argument you want, use
`%+D', or it will default to the first.


File: g++int.info,  Node: Parser,  Next: Exception Handling,  Prev: Error Reporting,  Up: Top

Parser
======

   Some comments on the parser:

   The `after_type_declarator' / `notype_declarator' hack is necessary
in order to allow redeclarations of `TYPENAME's, for instance

     typedef int foo;
     class A {
       char *foo;
     };

   In the above, the first `foo' is parsed as a `notype_declarator',
and the second as a `after_type_declarator'.

   Ambiguities:

   There are currently four reduce/reduce ambiguities in the parser.
They are:

   1) Between `template_parm' and `named_class_head_sans_basetype', for
the tokens `aggr identifier'.  This situation occurs in code looking
like

     template <class T> class A { };

   It is ambiguous whether `class T' should be parsed as the
declaration of a template type parameter named `T' or an unnamed
constant parameter of type `class T'.  Section 14.6, paragraph 3 of the
January '94 working paper states that the first interpretation is the
correct one.  This ambiguity results in two reduce/reduce conflicts.

   2) Between `primary' and `type_id' for code like `int()' in places
where both can be accepted, such as the argument to `sizeof'.  Section
8.1 of the pre-San Diego working paper specifies that these ambiguous
constructs will be interpreted as `typename's.  This ambiguity results
in six reduce/reduce conflicts between `absdcl' and `functional_cast'.

   3) Between `functional_cast' and `complex_direct_notype_declarator',
for various token strings.  This situation occurs in code looking like

     int (*a);

   This code is ambiguous; it could be a declaration of the variable
`a' as a pointer to `int', or it could be a functional cast of `*a' to
`int'.  Section 6.8 specifies that the former interpretation is
correct.  This ambiguity results in 7 reduce/reduce conflicts.  Another
aspect of this ambiguity is code like 'int (x[2]);', which is resolved
at the '[' and accounts for 6 reduce/reduce conflicts between
`direct_notype_declarator' and `primary'/`overqualified_id'.  Finally,
there are 4 r/r conflicts between `expr_or_declarator' and `primary'
over code like 'int (a);', which could probably be resolved but would
also probably be more trouble than it's worth.  In all, this situation
accounts for 17 conflicts.  Ack!

   The second case above is responsible for the failure to parse
'LinppFile ppfile (String (argv[1]), &outs, argc, argv);' (from Rogue
Wave Math.h++) as an object declaration, and must be fixed so that it
does not resolve until later.

   4) Indirectly between `after_type_declarator' and `parm', for type
names.  This occurs in (as one example) code like

     typedef int foo, bar;
     class A {
       foo (bar);
     };

   What is `bar' inside the class definition?  We currently interpret
it as a `parm', as does Cfront, but IBM xlC interprets it as an
`after_type_declarator'.  I believe that xlC is correct, in light of
7.1p2, which says "The longest sequence of decl-specifiers that could
possibly be a type name is taken as the decl-specifier-seq of a
declaration."  However, it seems clear that this rule must be violated
in the case of constructors.  This ambiguity accounts for 8 conflicts.

   Unlike the others, this ambiguity is not recognized by the Working
Paper.


File: g++int.info,  Node: Exception Handling,  Next: Free Store,  Prev: Parser,  Up: Top

Exception Handling
==================

   Note, exception handling in g++ is still under development.

   This section describes the mapping of C++ exceptions in the C++
front-end, into the back-end exception handling framework.

   The basic mechanism of exception handling in the back-end is
unwind-protect a la elisp.  This is a general, robust, and language
independent representation for exceptions.

   The C++ front-end exceptions are mapping into the unwind-protect
semantics by the C++ front-end.  The mapping is describe below.

   When -frtti is used, rtti is used to do exception object type
checking, when it isn't used, the encoded name for the type of the
object being thrown is used instead.  All code that originates
exceptions, even code that throws exceptions as a side effect, like
dynamic casting, and all code that catches exceptions must be compiled
with either -frtti, or -fno-rtti.  It is not possible to mix rtti base
exception handling objects with code that doesn't use rtti.  The
exceptions to this, are code that doesn't catch or throw exceptions,
catch (...), and code that just rethrows an exception.

   Currently we use the normal mangling used in building functions names
(int's are "i", const char * is PCc) to build the non-rtti base type
descriptors for exception handling.  These descriptors are just plain
NULL terminated strings, and internally they are passed around as char
*.

   In C++, all cleanups should be protected by exception regions.  The
region starts just after the reason why the cleanup is created has
ended.  For example, with an automatic variable, that has a constructor,
it would be right after the constructor is run.  The region ends just
before the finalization is expanded.  Since the backend may expand the
cleanup multiple times along different paths, once for normal end of the
region, once for non-local gotos, once for returns, etc, the backend
must take special care to protect the finalization expansion, if the
expansion is for any other reason than normal region end, and it is
`inline' (it is inside the exception region).  The backend can either
choose to move them out of line, or it can created an exception region
over the finalization to protect it, and in the handler associated with
it, it would not run the finalization as it otherwise would have, but
rather just rethrow to the outer handler, careful to skip the normal
handler for the original region.

   In Ada, they will use the more runtime intensive approach of having
fewer regions, but at the cost of additional work at run time, to keep a
list of things that need cleanups.  When a variable has finished
construction, they add the cleanup to the list, when the come to the end
of the lifetime of the variable, the run the list down.  If the take a
hit before the section finishes normally, they examine the list for
actions to perform.  I hope they add this logic into the back-end, as it
would be nice to get that alternative approach in C++.

   On an rs6000, xlC stores exception objects on that stack, under the
try block.  When is unwinds down into a handler, the frame pointer is
adjusted back to the normal value for the frame in which the handler
resides, and the stack pointer is left unchanged from the time at which
the object was thrown.  This is so that there is always someplace for
the exception object, and nothing can overwrite it, once we start
throwing.  The only bad part, is that the stack remains large.

   The below points out some things that work in g++'s exception
handling.

   All completely constructed temps and local variables are cleaned up
in all unwinded scopes.  Completely constructed parts of partially
constructed objects are cleaned up.  This includes partially built
arrays.  Exception specifications are now handled.  Thrown objects are
now cleaned up all the time.  We can now tell if we have an active
exception being thrown or not (__eh_type != 0).  We use this to call
terminate if someone does a throw; without there being an active
exception object.  uncaught_exception () works.  Exception handling
should work right if you optimize.  Exception handling should work with
-fpic or -fPIC.

   The below points out some flaws in g++'s exception handling, as it
now stands.

   Only exact type matching or reference matching of throw types works
when -fno-rtti is used.  Only works on a SPARC (like Suns) (both -mflat
and -mno-flat models work), SPARClite, Hitachi SH, i386, arm, rs6000,
PowerPC, Alpha, mips, VAX, m68k and z8k machines.  SPARC v9 may not
work.  HPPA is mostly done, but throwing between a shared library and
user code doesn't yet work.  Some targets have support for data-driven
unwinding.  Partial support is in for all other machines, but a stack
unwinder called __unwind_function has to be written, and added to
libgcc2 for them.  The new EH code doesn't rely upon the
__unwind_function for C++ code, instead it creates per function
unwinders right inside the function, unfortunately, on many platforms
the definition of RETURN_ADDR_RTX in the tm.h file for the machine port
is wrong.  See below for details on __unwind_function.  RTL_EXPRs for EH
cond variables for && and || exprs should probably be wrapped in
UNSAVE_EXPRs, and RTL_EXPRs tweaked so that they can be unsaved.

   We only do pointer conversions on exception matching a la 15.3 p2
case 3: `A handler with type T, const T, T&, or const T& is a match for
a throw-expression with an object of type E if [3]T is a pointer type
and E is a pointer type that can be converted to T by a standard pointer
conversion (_conv.ptr_) not involving conversions to pointers to private
or protected base classes.' when -frtti is given.

   We don't call delete on new expressions that die because the ctor
threw an exception.  See except/18 for a test case.

   15.2 para 13: The exception being handled should be rethrown if
control reaches the end of a handler of the function-try-block of a
constructor or destructor, right now, it is not.

   15.2 para 12: If a return statement appears in a handler of
function-try-block of a constructor, the program is ill-formed, but this
isn't diagnosed.

   15.2 para 11: If the handlers of a function-try-block contain a jump
into the body of a constructor or destructor, the program is ill-formed,
but this isn't diagnosed.

   15.2 para 9: Check that the fully constructed base classes and
members of an object are destroyed before entering the handler of a
function-try-block of a constructor or destructor for that object.

   build_exception_variant should sort the incoming list, so that it
implements set compares, not exact list equality.  Type smashing should
smash exception specifications using set union.

   Thrown objects are usually allocated on the heap, in the usual way.
If one runs out of heap space, throwing an object will probably never
work.  This could be relaxed some by passing an __in_chrg parameter to
track who has control over the exception object.  Thrown objects are not
allocated on the heap when they are pointer to object types.  We should
extend it so that all small (<4*sizeof(void*)) objects are stored
directly, instead of allocated on the heap.

   When the backend returns a value, it can create new exception regions
that need protecting.  The new region should rethrow the object in
context of the last associated cleanup that ran to completion.

   The structure of the code that is generated for C++ exception
handling code is shown below:

     Ln:					throw value;
             copy value onto heap
             jump throw (Ln, id, address of copy of value on heap)
     
                                             try {
     +Lstart:	the start of the main EH region
     |...						...
     +Lend:		the end of the main EH region
                                             } catch (T o) {
     						...1
                                             }
     Lresume:
             nop	used to make sure there is something before
                     the next region ends, if there is one
     ...                                     ...
     
             jump Ldone
     [
     Lmainhandler:    handler for the region Lstart-Lend
     	cleanup
     ] zero or more, depending upon automatic vars with dtors
     +Lpartial:
     |        jump Lover
     +Lhere:
             rethrow (Lhere, same id, same obj);
     Lterm:		handler for the region Lpartial-Lhere
             call terminate
     Lover:
     [
      [
             call throw_type_match
             if (eq) {
      ] these lines disappear when there is no catch condition
     +Lsregion2:
     |	...1
     |	jump Lresume
     |Lhandler:	handler for the region Lsregion2-Leregion2
     |	rethrow (Lresume, same id, same obj);
     +Leregion2
             }
     ] there are zero or more of these sections, depending upon how many
       catch clauses there are
     ----------------------------- expand_end_all_catch --------------------------
                     here we have fallen off the end of all catch
                     clauses, so we rethrow to outer
             rethrow (Lresume, same id, same obj);
     ----------------------------- expand_end_all_catch --------------------------
     [
     L1:     maybe throw routine
     ] depending upon if we have expanded it or not
     Ldone:
             ret
     
     start_all_catch emits labels: Lresume,

   The __unwind_function takes a pointer to the throw handler, and is
expected to pop the stack frame that was built to call it, as well as
the frame underneath and then jump to the throw handler.  It must
restore all registers to their proper values as well as all other
machine state as determined by the context in which we are unwinding
into.  The way I normally start is to compile:

   void *g;         foo(void* a) { g = a; }

   with -S, and change the thing that alters the PC (return, or ret
usually) to not alter the PC, making sure to leave all other semantics
(like adjusting the stack pointer, or frame pointers) in.  After that,
replicate the prologue once more at the end, again, changing the PC
altering instructions, and finally, at the very end, jump to `g'.

   It takes about a week to write this routine, if someone wants to
volunteer to write this routine for any architecture, exception support
for that architecture will be added to g++.  Please send in those code
donations.  One other thing that needs to be done, is to double check
that __builtin_return_address (0) works.

Specific Targets
----------------

   For the alpha, the __unwind_function will be something resembling:

     void
     __unwind_function(void *ptr)
     {
       /* First frame */
       asm ("ldq $15, 8($30)"); /* get the saved frame ptr; 15 is fp, 30 is sp */
       asm ("bis $15, $15, $30"); /* reload sp with the fp we found */
     
       /* Second frame */
       asm ("ldq $15, 8($30)"); /* fp */
       asm ("bis $15, $15, $30"); /* reload sp with the fp we found */
     
       /* Return */
       asm ("ret $31, ($16), 1"); /* return to PTR, stored in a0 */
     }

However, there are a few problems preventing it from working.  First of
all, the gcc-internal function `__builtin_return_address' needs to work
given an argument of 0 for the alpha.  As it stands as of August 30th,
1995, the code for `BUILT_IN_RETURN_ADDRESS' in `expr.c' will
definitely not work on the alpha.  Instead, we need to define the
macros `DYNAMIC_CHAIN_ADDRESS' (maybe),
`RETURN_ADDR_IN_PREVIOUS_FRAME', and definitely need a new definition
for `RETURN_ADDR_RTX'.

   In addition (and more importantly), we need a way to reliably find
the frame pointer on the alpha.  The use of the value 8 above to
restore the frame pointer (register 15) is incorrect.  On many systems,
the frame pointer is consistently offset to a specific point on the
stack.  On the alpha, however, the frame pointer is pushed last.  First
the return address is stored, then any other registers are saved (e.g.,
`s0'), and finally the frame pointer is put in place.  So `fp' could
have an offset of 8, but if the calling function saved any registers at
all, they add to the offset.

   The only places the frame size is noted are with the `.frame'
directive, for use by the debugger and the OSF exception handling model
(useless to us), and in the initial computation of the new value for
`sp', the stack pointer.  For example, the function may start with:

     lda $30,-32($30)
     .frame $15,32,$26,0

The 32 above is exactly the value we need.  With this, we can be sure
that the frame pointer is stored 8 bytes less--in this case, at 24(sp)).
The drawback is that there is no way that I (Brendan) have found to let
us discover the size of a previous frame _inside_ the definition of
`__unwind_function'.

   So to accomplish exception handling support on the alpha, we need two
things: first, a way to figure out where the frame pointer was stored,
and second, a functional `__builtin_return_address' implementation for
except.c to be able to use it.

   Or just support DWARF 2 unwind info.

New Backend Exception Support
-----------------------------

   This subsection discusses various aspects of the design of the
data-driven model being implemented for the exception handling backend.

   The goal is to generate enough data during the compilation of user
code, such that we can dynamically unwind through functions at run time
with a single routine (`__throw') that lives in libgcc.a, built by the
compiler, and dispatch into associated exception handlers.

   This information is generated by the DWARF 2 debugging backend, and
includes all of the information __throw needs to unwind an arbitrary
frame.  It specifies where all of the saved registers and the return
address can be found at any point in the function.

   Major disadvantages when enabling exceptions are:

   * Code that uses caller saved registers, can't, when flow can be
     transferred into that code from an exception handler.  In high
     performance code this should not usually be true, so the effects
     should be minimal.


Backend Exception Support
-------------------------

   The backend must be extended to fully support exceptions.  Right now
there are a few hooks into the alpha exception handling backend that
resides in the C++ frontend from that backend that allows exception
handling to work in g++.  An exception region is a segment of generated
code that has a handler associated with it.  The exception regions are
denoted in the generated code as address ranges denoted by a starting PC
value and an ending PC value of the region.  Some of the limitations
with this scheme are:

   * The backend replicates insns for such things as loop unrolling and
     function inlining.  Right now, there are no hooks into the
     frontend's exception handling backend to handle the replication of
     insns.  When replication happens, a new exception region
     descriptor needs to be generated for the new region.

   * The backend expects to be able to rearrange code, for things like
     jump optimization.  Any rearranging of the code needs have
     exception region descriptors updated appropriately.

   * The backend can eliminate dead code.  Any associated exception
     region descriptor that refers to fully contained code that has
     been eliminated should also be removed, although not doing this is
     harmless in terms of semantics.


   The above is not meant to be exhaustive, but does include all things
I have thought of so far.  I am sure other limitations exist.

   Below are some notes on the migration of the exception handling code
backend from the C++ frontend to the backend.

   NOTEs are to be used to denote the start of an exception region, and
the end of the region.  I presume that the interface used to generate
these notes in the backend would be two functions,
start_exception_region and end_exception_region (or something like
that).  The frontends are required to call them in pairs.  When marking
the end of a region, an argument can be passed to indicate the handler
for the marked region.  This can be passed in many ways, currently a
tree is used.  Another possibility would be insns for the handler, or a
label that denotes a handler.  I have a feeling insns might be the best
way to pass it.  Semantics are, if an exception is thrown inside the
region, control is transferred unconditionally to the handler.  If
control passes through the handler, then the backend is to rethrow the
exception, in the context of the end of the original region.  The
handler is protected by the conventional mechanisms; it is the
frontend's responsibility to protect the handler, if special semantics
are required.

   This is a very low level view, and it would be nice is the backend
supported a somewhat higher level view in addition to this view.  This
higher level could include source line number, name of the source file,
name of the language that threw the exception and possibly the name of
the exception.  Kenner may want to rope you into doing more than just
the basics required by C++.  You will have to resolve this.  He may want
you to do support for non-local gotos, first scan for exception handler,
if none is found, allow the debugger to be entered, without any cleanups
being done.  To do this, the backend would have to know the difference
between a cleanup-rethrower, and a real handler, if would also have to
have a way to know if a handler `matches' a thrown exception, and this
is frontend specific.

   The stack unwinder is one of the hardest parts to do.  It is highly
machine dependent.  The form that kenner seems to like was a couple of
macros, that would do the machine dependent grunt work.  One preexisting
function that might be of some use is __builtin_return_address ().  One
macro he seemed to want was __builtin_return_address, and the other
would do the hard work of fixing up the registers, adjusting the stack
pointer, frame pointer, arg pointer and so on.


File: g++int.info,  Node: Free Store,  Next: Mangling,  Prev: Exception Handling,  Up: Top

Free Store
==========

   `operator new []' adds a magic cookie to the beginning of arrays for
which the number of elements will be needed by `operator delete []'.
These are arrays of objects with destructors and arrays of objects that
define `operator delete []' with the optional size_t argument.  This
cookie can be examined from a program as follows:

     typedef unsigned long size_t;
     extern "C" int printf (const char *, ...);
     
     size_t nelts (void *p)
     {
       struct cookie {
         size_t nelts __attribute__ ((aligned (sizeof (double))));
       };
     
       cookie *cp = (cookie *)p;
       --cp;
     
       return cp->nelts;
     }
     
     struct A {
       ~A() { }
     };
     
     main()
     {
       A *ap = new A[3];
       printf ("%ld\n", nelts (ap));
     }

Linkage
=======

   The linkage code in g++ is horribly twisted in order to meet two
design goals:

   1) Avoid unnecessary emission of inlines and vtables.

   2) Support pedantic assemblers like the one in AIX.

   To meet the first goal, we defer emission of inlines and vtables
until the end of the translation unit, where we can decide whether or
not they are needed, and how to emit them if they are.


File: g++int.info,  Node: Mangling,  Next: Concept Index,  Prev: Free Store,  Up: Top

Function name mangling for C++ and Java
=======================================

   Both C++ and Java provide overloaded functions and methods, which
are methods with the same types but different parameter lists.
Selecting the correct version is done at compile time.  Though the
overloaded functions have the same name in the source code, they need
to be translated into different assembler-level names, since typical
assemblers and linkers cannot handle overloading.  This process of
encoding the parameter types with the method name into a unique name is
called "name mangling".  The inverse process is called "demangling".

   It is convenient that C++ and Java use compatible mangling schemes,
since the makes life easier for tools such as gdb, and it eases
integration between C++ and Java.

   Note there is also a standard "Jave Native Interface" (JNI) which
implements a different calling convention, and uses a different
mangling scheme.  The JNI is a rather abstract ABI so Java can call
methods written in C or C++; we are concerned here about a lower-level
interface primarily intended for methods written in Java, but that can
also be used for C++ (and less easily C).

   Note that on systems that follow BSD tradition, a C identifier `var'
would get "mangled" into the assembler name `_var'.  On such systems,
all other mangled names are also prefixed by a `_' which is not shown
in the following examples.

Method name mangling
--------------------

   C++ mangles a method by emitting the function name, followed by `__',
followed by encodings of any method qualifiers (such as `const'),
followed by the mangling of the method's class, followed by the
mangling of the parameters, in order.

   For example `Foo::bar(int, long) const' is mangled as `bar__C3Fooil'.

   For a constructor, the method name is left out.  That is
`Foo::Foo(int, long) const'  is mangled as `__C3Fooil'.

   GNU Java does the same.

Primitive types
---------------

   The C++ types `int', `long', `short', `char', and `long long' are
mangled as `i', `l', `s', `c', and `x', respectively.  The
corresponding unsigned types have `U' prefixed to the mangling.  The
type `signed char' is mangled `Sc'.

   The C++ and Java floating-point types `float' and `double' are
mangled as `f' and `d' respectively.

   The C++ `bool' type and the Java `boolean' type are mangled as `b'.

   The C++ `wchar_t' and the Java `char' types are mangled as `w'.

   The Java integral types `byte', `short', `int' and `long' are
mangled as `c', `s', `i', and `x', respectively.

   C++ code that has included `javatypes.h' will mangle the typedefs
`jbyte', `jshort', `jint' and `jlong' as respectively `c', `s', `i',
and `x'.  (This has not been implemented yet.)

Mangling of simple names
------------------------

   A simple class, package, template, or namespace name is encoded as
the number of characters in the name, followed by the actual
characters.  Thus the class `Foo' is encoded as `3Foo'.

   If any of the characters in the name are not alphanumeric (i.e not
one of the standard ASCII letters, digits, or '_'), or the initial
character is a digit, then the name is mangled as a sequence of encoded
Unicode letters.  A Unicode encoding starts with a `U' to indicate that
Unicode escapes are used, followed by the number of bytes used by the
Unicode encoding, followed by the bytes representing the encoding.
ASSCI letters and non-initial digits are encoded without change.
However, all other characters (including underscore and initial digits)
are translated into a sequence starting with an underscore, followed by
the big-endian 4-hex-digit lower-case encoding of the character.

   If a method name contains Unicode-escaped characters, the entire
mangled method name is followed by a `U'.

   For example, the method `X\u0319::M\u002B(int)' is encoded as
`M_002b__U6X_0319iU'.

Pointer and reference types
---------------------------

   A C++ pointer type is mangled as `P' followed by the mangling of the
type pointed to.

   A C++ reference type as mangled as `R' followed by the mangling of
the type referenced.

   A Java object reference type is equivalent to a C++ pointer
parameter, so we mangle such an parameter type as `P' followed by the
mangling of the class name.

Squangled type compression
--------------------------

   Squangling (enabled with the `-fsquangle' option), utilizes the `B'
code to indicate reuse of a previously seen type within an indentifier.
Types are recognized in a left to right manner and given increasing
values, which are appended to the code in the standard manner. Ie,
multiple digit numbers are delimited by `_' characters. A type is
considered to be any non primitive type, regardless of whether its a
parameter, template parameter, or entire template. Certain codes are
considered modifiers of a type, and are not included as part of the
type. These are the `C', `V', `P', `A', `R', `U' and `u' codes, denoting
constant, volatile, pointer, array, reference, unsigned, and restrict.
These codes may precede a `B' type in order to make the required
modifications to the type.

   For example:
     template <class T> class class1 { };
     
     template <class T> class class2 { };
     
     class class3 { };
     
     int f(class2<class1<class3> > a ,int b, const class1<class3>&c, class3 *d) { }
     
         B0 -> class2<class1<class3>
         B1 -> class1<class3>
         B2 -> class3
   Produces the mangled name `f__FGt6class21Zt6class11Z6class3iRCB1PB2'.
The int parameter is a basic type, and does not receive a B encoding...

Qualified names
---------------

   Both C++ and Java allow a class to be lexically nested inside another
class.  C++ also supports namespaces.  Java also supports packages.

   These are all mangled the same way:  First the letter `Q' indicates
that we are emitting a qualified name.  That is followed by the number
of parts in the qualified name.  If that number is 9 or less, it is
emitted with no delimiters.  Otherwise, an underscore is written before
and after the count.  Then follows each part of the qualified name, as
described above.

   For example `Foo::\u0319::Bar' is encoded as `Q33FooU5_03193Bar'.

   Squangling utilizes the the letter `K' to indicate a remembered
portion of a qualified name. As qualified names are processed for an
identifier, the names are numbered and remembered in a manner similar
to the `B' type compression code.  Names are recognized left to right,
and given increasing values, which are appended to the code in the
standard manner. ie, multiple digit numbers are delimited by `_'
characters.

   For example
     class Andrew
     {
       class WasHere
       {
           class AndHereToo
           {
           };
       };
     };
     
     f(Andrew&r1, Andrew::WasHere& r2, Andrew::WasHere::AndHereToo& r3) { }
     
        K0 ->  Andrew
        K1 ->  Andrew::WasHere
        K2 ->  Andrew::WasHere::AndHereToo
   Function `f()' would be mangled as :
`f__FR6AndrewRQ2K07WasHereRQ2K110AndHereToo'

   There are some occasions when either a `B' or `K' code could be
chosen, preference is always given to the `B' code. Ie, the example in
the section on `B' mangling could have used a `K' code instead of `B2'.

Templates
---------

   A class template instantiation is encoded as the letter `t',
followed by the encoding of the template name, followed the number of
template parameters, followed by encoding of the template parameters.
If a template parameter is a type, it is written as a `Z' followed by
the encoding of the type.  If it is a template, it is encoded as `z'
followed by the parameter of the template template parameter and the
template name.

   A function template specialization (either an instantiation or an
explicit specialization) is encoded by an `H' followed by the encoding
of the template parameters, as described above, followed by an `_', the
encoding of the argument types to the template function (not the
specialization), another `_', and the return type.  (Like the argument
types, the return type is the return type of the function template, not
the specialization.)  Template parameters in the argument and return
types are encoded by an `X' for type parameters, `zX' for template
parameters, or a `Y' for constant parameters, an index indicating their
position in the template parameter list declaration, and their template
depth.

Arrays
------

   C++ array types are mangled by emitting `A', followed by the length
of the array, followed by an `_', followed by the mangling of the
element type.  Of course, normally array parameter types decay into a
pointer types, so you don't see this.

   Java arrays are objects.  A Java type `T[]' is mangled as if it were
the C++ type `JArray<T>'.  For example `java.lang.String[]' is encoded
as `Pt6JArray1ZPQ34java4lang6String'.

Static fields
-------------

   Both C++ and Java classes can have static fields.  These are
allocated statically, and are shared among all instances.

   The mangling starts with a prefix (`_' in most systems), which is
followed by the mangling of the class name, followed by the "joiner"
and finally the field name.  The joiner (see `JOINER' in `cp-tree.h')
is a special separator character.  For historical reasons (and
idiosyncracies of assembler syntax) it can `$' or `.' (or even `_' on a
few systems).  If the joiner is `_' then the prefix is `__static_'
instead of just `_'.

   For example `Foo::Bar::var' (or `Foo.Bar.var' in Java syntax) would
be encoded as `_Q23Foo3Bar$var' or `_Q23Foo3Bar.var' (or rarely
`__static_Q23Foo3Bar_var').

   If the name of a static variable needs Unicode escapes, the Unicode
indicator `U' comes before the "joiner".  This `\u1234Foo::var\u3445'
becomes `_U8_1234FooU.var_3445'.

Table of demangling code characters
-----------------------------------

   The following special characters are used in mangling:

`A'
     Indicates a C++ array type.

`b'
     Encodes the C++ `bool' type, and the Java `boolean' type.

`B'
     Used for squangling. Similar in concept to the 'T' non-squangled
     code.

`c'
     Encodes the C++ `char' type, and the Java `byte' type.

`C'
     A modifier to indicate a `const' type.  Also used to indicate a
     `const' member function (in which cases it precedes the encoding
     of the method's class).

`d'
     Encodes the C++ and Java `double' types.

`e'
     Indicates extra unknown arguments `...'.

`E'
     Indicates the opening parenthesis of an expression.

`f'
     Encodes the C++ and Java `float' types.

`F'
     Used to indicate a function type.

`H'
     Used to indicate a template function.

`i'
     Encodes the C++ and Java `int' types.

`I'
     Encodes typedef names of the form `intN_t', where N is a positive
     decimal number.  The `I' is followed by either two hexidecimal
     digits, which encode the value of N, or by an arbitrary number of
     hexidecimal digits between underscores.  For example, `I40'
     encodes the type `int64_t', and `I_200_' encodes the type
     `int512_t'.

`J'
     Indicates a complex type.

`K'
     Used by squangling to compress qualified names.

`l'
     Encodes the C++ `long' type.

`n'
     Immediate repeated type. Followed by the repeat count.

`N'
     Repeated type. Followed by the repeat count of the repeated type,
     followed by the type index of the repeated type. Due to a bug in
     g++ 2.7.2, this is only generated if index is 0. Superceded by `n'
     when squangling.

`O'
     Pointer-to-member type.

`o'
     vector type.

`P'
     Indicates a pointer type.  Followed by the type pointed to.

`Q'
     Used to mangle qualified names, which arise from nested classes.
     Also used for namespaces.  In Java used to mangle
     package-qualified names, and inner classes.

`r'
     Encodes the GNU C++ `long double' type.

`R'
     Indicates a reference type.  Followed by the referenced type.

`s'
     Encodes the C++ and java `short' types.

`S'
     A modifier that indicates that the following integer type is
     signed.  Only used with `char'.

     Also used as a modifier to indicate a static member function.

`t'
     Indicates a template instantiation.

`T'
     A back reference to a previously seen type.

`U'
     A modifier that indicates that the following integer type is
     unsigned.  Also used to indicate that the following class or
     namespace name is encoded using Unicode-mangling.

`u'
     The `restrict' type qualifier.

`v'
     Encodes the C++ and Java `void' types.

`V'
     A modifier for a `volatile' type or method.

`w'
     Encodes the C++ `wchar_t' type, and the Java `char' types.

`W'
     Indicates the closing parenthesis of an expression.

`x'
     Encodes the GNU C++ `long long' type, and the Java `long' type.

`X'
     Encodes a template type parameter, when part of a function type.

`Y'
     Encodes a template constant parameter, when part of a function
     type.

`z'
     Used for template template parameters.

`Z'
     Used for template type parameters.

   The letters `G', `M', `O', and `p' also seem to be used for obscure
purposes ...


File: g++int.info,  Node: Concept Index,  Prev: Mangling,  Up: Top

Concept Index
=============

* Menu:

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Tag Table:
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Node: Limitations of g++838
Node: Routines1435
Node: Implementation Specifics4293
Node: Glossary5822
Node: Macros7193
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Node: Coding Conventions25832
Node: Templates26274
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Node: Error Reporting29183
Node: Parser30500
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